Design UI with Custom Styles – LLODO


In this section, I will show you how to design UI for games instead of using other UIs on the net. I will show you how to use it directly in Godot.

Styles

For versions from 3.3 and below, it is called Custom Styles in the Inspector box of a certain node in the Control node.

And in Godot version 3.4 and above, it is located in Theme Overrides -> Styles.

And of course the design of these Control nodes will have two ways:

+ One is that you will use the Theme and when you use the Theme you adjust at the root node, the child nodes will also be adjusted.

+ Second, you will adjust the own styles of node.

[Tạo 2D Platformer Game với Godot]  Part 17: Designing UI with Custom Styles

Here, I will choose the NutBatDau node to design.
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In the Inspector panel of the NutBatDau node, select Theme Overrides -> Styles.

You will see 5 lines:

  • Hover: The style of the node when the mouse hovers over the node.
  • Pressed: style when button is clicked.
  • Focus: similar to pressed but when it’s focused
  • Disabled: style when you are disabling this node.
  • Normal: style when in the normal state doing nothing.

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I will design the first Normal fish.

You click [empty] -> New StyleBoxFlat

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You will then see that the Button has turned gray and a new line tab appears below Normal.

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I will change the Bg Color to green and the Color id here I have is 41d822.

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Next I will go to Conner Radius to adjust the corner radius.

If you adjust it to high, the corner will be rounded again.

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This is after I set the Corner Radius to 8.

But the Button is quite small and the text is close to the node, so it is not very beautiful.

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[Tạo 2D Platformer Game với Godot]  Part 19: Designing UI with Custom Styles 97[Tạo 2D Platformer Game với Godot]  Part 19: Designing UI with Custom Styles 98Therefore, I will go through the rect part and adjust it to a reasonable min size.

Remember to adjust at min size, not in size, if you adjust it in size when running the game it will still reset to the old size.

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Next, I will add the outer details = how to apply Blend at Border and adjust the color to make it reasonable. Here my color is: 385831.

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After adjusting the Border, go to Border width and adjust it from 1 to 3 so that it will appear border.

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Then I add a little shadow.

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Next I will do it with pressed but instead of having to start over, I will copy and paste it.

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Then you click on the arrow in pressed and select make unique.

If you do not press make unique, when you edit Styles in Normal, Pressed will also be changed.

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I will adjust the bg color of pressed a little brighter so that users know that they have already pressed it.

My color: 34fc0b.

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Next, you do the same with Hover.[Tạo 2D Platformer Game với Godot]  Part 19: Designing UI with Custom Styles 108

I will have the final result.

summary

So I showed you how to design UI with Godot and in the next part I will show you how to create custom fonts.



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