According to statistics from Steam, up to 63% of Elden Ring players (at the time of writing) have defeated Margit the Fell Omen – the ‘gatekeeper’ boss that players need to defeat to ‘verify’ whether you enough to face the increasing challenges in the game or not.
For fans of games from From Software, Margit the Fell Omen is similar to bosses like Father Gascoigne in Bloodborne, or Genichiro Ashina in Sekiro Shadows Die Twice.
However, when faced with the game’s first main boss, the demigod Godrick the Grafted, a series of Elden Ring players on PC had to… give up and die.
According to data from Steam, only about half of the current Elden Ring players have actually defeated this boss. On PS4 and PS5, the number of gamers who passed this challenge was not much higher, when only about 54% of the total players defeated Godrick the Grafted.
These parameters are also very noticeable, when Elden Ring is the best-selling game at the moment on PC and console. In other words, Elden Ring is attracting a large number of players who are exposed to the ‘characteristic’ high difficulty of a title from From Software. Many of these people felt… ‘bouncing’, and immediately went online to ask From Software to add an Easy game mode to the Elden Ring.
However, from Software’s side, this studio also has no plans to make Elden Ring easier to breathe. Hidetaka Miyazaki, president of From Software, said he feels “apologetic” that a large number of players are hesitant to play the studio’s titles due to the high difficulty. However, the ‘brain’ behind the success of Elden Ring and a series of other games asserts that From Software has no intention of changing anything, including lowering the difficulty, because of the feeling of overcoming difficulty. towels have become the “identity” of this studio.
“I really feel apologetic to anyone who feels there’s too much to go through in their games,” Miyazaki said. “I just want more players to experience the joy that comes from overcoming difficulties.”